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This is known as the Black Mesa Incident. In the first Half-Life, an experiment gone awry triggered a Resonance Cascade which means an interdimensional rift was opened and creatures from Xen invaded the Black Mesa facility. It’s designed to work with not only Half-Life 2 but Half-Life 2: Update, both episodes, and Lost Coast. This review will also cover Episodes One and Two, Lost Coast, and the Half-Life 2: MMod which is a mod that enhances the gameplay and improves the audio and visuals. Half-Life 2: Update is a community-developed update featuring improved lighting, new particle effects, bug fixes, and community commentary, while still retaining the same visual style and gameplay. I’ve beaten the original before so I figured I’d give the Update version a shot. For this review, I played the PC version, specifically the Half-Life 2: Update version. Developed and published by Valve, Half-Life 2 was released for PC in November, 2004, Xbox in November, 2005, Xbox 360 in October, 2007, and PlayStation 3 in December of that same year. Just like the first game, I didn’t really get into it until years later. I think it was the environmental puzzles that turned me off back then. I gave Half-Life 2 a shot at some point during those years and remember giving up shortly after encountering the antlions for the first time. My friend and I joined a clan, we helped run the clan server, I would play until the wee hours of the morning and then walk into school half asleep, good times. I was only excited about Counter-Strike: Source. It wasn’t until years later that it finally clicked with me and it has since become one of my favorite first-person shooters. I couldn’t get into it and would give up on it every time. Half-Life, on the other hand, just didn’t do it for me.
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I think of countless hours I poured into 1.6. When I think of Half-Life, I think of Counter-Strike.
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